Description: Pdf Mod Version 1.0
This is a full race mod which uses existing models but in a way that gives a new
dynamic to the imperial guard race. The army is split between ground holding elements - bunkers, mines and heavy weapons teams, and scouting/ attack units - sentinels, command squad and commissars.
Most the structures and abilities involve the use of violent explosions to simulate snares and the chance of these explosions occuring is very high.
This means buildings should be placed with good spacing and wounded sentinels should be kept away from the base and the bases of your allies. There is a 100% chance that Sentinels will explode violently, including a 0.5% chance that Sentinels will explode catastrophically - on testing this is capable of wiping out the whole base if the sentinel is placed correctly!
You can customize your Sentinels with Autocannon, heavy flamer or multilaser. All sentinels can also use the Hunter Killer Missile ability, these can be krak (for vehicles and buildings) or frag (for large groups of enemy infantry).
Your Guard units can detect infiltrators at extremely short distances, they must be almost touching. The use of the Commissar and Colonel's Detector Flares is paramount as these will detect nearby infiltrators.
There are 6 different bunkers which all produce Bunker Guard Squads and Commissars. These bunkers face in different directions, use those that suit the facing of your base (4 of these have the same in game icon and so you need to select them to see which way they will face when placed).