This is version 2 of my Elite Training Mod which adds Eldar and Orks to the races that have been changed.
I had an idea one day for a mod involving units transforming into more powerful units. I tried to make it happen one day but hit a snag and gave up. Then I had another idea and this is the result.
This changes the Space Marines, Eldar, Orks and Chaos in the following ways:
Space Marines:
Most combat squads are 1 unit per squad.
This means Scouts, Space Marines, Assault Marines, Terminators and Assault Terminators
Space Marines, Assault Marines, Terminators, Assault Terminators and Predators have been removed from the build menus.
Scouts are classed into two types: Ranged training path and Melee training path.
Ranged Scouts become Space Marines when you click the Space Marine training button, they can then become Terminators when you click on the Terminator training button.
Melee Scouts become Assault Marines when you click the Assault Marine training button, they can then become Assault Terminators when you click on the Assault Terminator training button.
You can get maximum of 2 Terminators and Assault Terminators
Grey Knights are available as normal but are 1 unit per squad for consistency and you can get 2.
Rhinos become Predators when you click on the Predator upgrade button.
Chaos:
This means Cultists, Chaos Marines, Raptors, Obliterators and Possessed Marines.
Chaos Marines, Raptors, Obliterators, Possessed Marines and Chaos Predators have been removed from the build menus.
Cultists are classed into two types: Ranged training path and Melee training path.
Ranged Cultists become Chaos Marines when you click the Chaos Marine training button, they can then become Obliterators when you click on the Obliterator mutation button.
Melee Cultists become Raptors when you click the Raptor training button, they can then become Possessed Marines when you click on the Possessed Marines mutation button.
You can get maximum of 2 Obliterators and Possessed Marines
Khorne Berserkers are available as normal but are 1 unit per squad for consistency.
Chaos Rhinos become Chaos Predators when you click on the Chaos Predator button.
Eldar:
Most combat squads are 1 unit per squad.
For Eldar Guardians, Banshees, Dark Reapers, Fire Dragons and Warp Spiders
Rangers, Banshees, Dark Reapers, Fire Dragons and Warp Spiders have been removed from the build menus.
Eldar Guardians are split, Rangers and one for each Aspect: Banshee, Dark Reaper, Fire Dragon and Warp Spider
If you have 3 of any Aspect, you can upgrade one to an Exarch which increases the damage of all units of that Aspect.
Warlock Seer Council is available as normal but maximum squad size has been reduced to 3
Falcons become Fire Prisms when you click on the Fire Prism button
Orks:
Most combat squads are 1 unit per squad.
So this means Sluggas, Shootas, Stormboys, Tankbustas, Nobs, Flashgits
Stormboys, Tankbustas, Nobs and Flash Gits have been removed from the build menus.
Sluggas become Stormboys when you click on the I'z a Stormboy Now button. They can then become a Nob when you click on the I'z a Nob Now button.
Shootas become Tankbustas when you click on the I'z a Tankbusta Now button. They can then become a Flash Git when you click on the I'z a Flash Git Now button.
You can get maximum of 5 Nobs and Flash Gits
Mega Armoured Nobs are available as normal but are 1 unit per squad for consistency and you can get 2.